Research
When we were planning our film opening, we realized that we needed to think about the audio of our scenes and how they would affect the viewers. At first, we were originally planning on creating most of our foley sounds ourselves (Sounds that are made using household objects) and then search for other sounds we needed using the resources provided by our teacher. However, we realized that we needed to research the other types of sound design as well, especially the types used in mystery and action films.
In mystery films, sound is used to build up suspense and to immerse the viewers. To do this they typically rely on diegetic sounds (Sounds that exist within the film world, such as dialogue or footsteps) and non-diegetic sounds (Sounds that do not exist in the film world, for example background music.) The non-diegetic music in mystery films tend to be either classical or instrumental, which help to build up suspense, increase the intensity, and create a sense of danger and eeriness.
Action films, however, mainly just use diegetic sounds such as explosions, gunshots, and quick movement. The music in action films can range from electronic to rock to pop, while many feature their own scores and songs that were made just for the film. After learning all of these different types we decided that our opening would be improved greatly if we could combine the correct music alongside the foley and diegetic sound effects.
Audio for the Antagonist:
For the antagonist, we wanted him to have his own sound motif. Many iconic villains in films have their own theme that can be easily recognized as it signifies their presence to the audience. For example, there is Darth Vader from "Star Wars", Bruce from "Jaws", or the Prowler from "Into the Spider-verse". Inspired by this, we wanted our antagonist to carry their own dark theme that makes the audience feel tense. We were considering using a music track with a violin because violins are commonly used in horror movies to develop fear and suspense which is perfect for what are trying to portray with our villain. Our plan is for the music to fade into the beginning of the scene near, and have the volume gradually increase over the duration of the scene and climax at the end. The crescendo would heighten tension and signal the importance of the necklace.
In addition to the music, a sound effect we discussed including is the sound of him breathing heavily or abnormally similar to that of Darth Vader's mechanical breathing. However, we are weighing the pros and cons of that addition as it could add more details or feel heavily copied. For the diegetic sounds, we were planning on adding creaking floorboards as the antagonist is walking. This serves as to unnerve the viewers and increase the immersion for the viewers while suggesting that the house may be old.
Audio for the Protagonists:
For the scenes with the protagonists, we aren't fully sure what music and feeling we want to play. We were thinking of having some subtle and mellow background music, but we believe we need to put some more thought into this. However, for the diegetic sound, we have already thought of multiple that want to use that enhance the realism. Some of these include paper crumpling, muttering of incomplete phrases, and a quiet fan just to name a few. These small details can make the environment feel very authentic and realistic.
There is a section that involves a door, so were planning on incorporating knocking and door opening sounds effects. These sounds can build up audience engagement and suspense as people wonder who's on the other side. Even though there is very limited dialogue, the tone, pacing, and delivery can still strongly affect the audience's perception of the characters and situation.
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